Chaos Log 8: More Than a Checklist - A Living Story
The Script: More than 2,300 Words and We Haven’t Even Taxied
In most flight sims, the cockpit is a lonely place. You might get a robotic "Check" or a dry instruction to "Set 2,500 feet." And don't even get me started on the default ATC engine. But in the Squawk Series, the cockpit has a heartbeat.
I’ve just completed the word count for the first 150 lines of dialogue - covering only the first three checklists - and the numbers are staggering: over 2,300 words of bespoke, recorded dialogue. To put that in perspective, a 40-minute TV drama is usually around 5,000 words.
Dan & Alex: A "Boutique" Narrative Experience
This isn't a "click here, fly there" mod. I’m moving away from the utilitarian and into what I would call a boutique narrative experience. What better way to immerse in a story than actually play it?
Through the relationship between Alex and Dan, I explore the why behind the aviation. You won't just check the three green lights for the landing gear; you’ll hear from Alex why checking those bulbs now may prevent a "frozen battery" nightmare over the English Channel.
I am weaving technical information into a human story. From playful banter about Waitrose wine to serious warnings about metal-on-metal engine damage, the dialogue is designed to make you feel like you are part of the story, not just a flight simmer at a desk.
The Path Forward
I hope the first mission will sound and feel as good as it does in my head. The engines are humming, the banter is flowing, and the runway is calling. The dream is no longer silent—it’s loud, it’s human, and it’s ready for departure.

